3-5 inning games (may vary)
Minimum 3 players needed (1 pitcher, 2 fielders – if possible, 3 fielders)
Same batting order must be used entire game (out of order is an out and next batter is up)
FIELD OF PLAY: Fair territory starts 20ft from home plate and designated by white line. Ground ball in this area is foul. Fly balls can be caught for an out. Outfield wall is 75ft to center, left and right field lines. Pitcher’s mounds are 45ft and 40ft away from home plate. Strike board is 24.5in x 27.5in, 1ft off ground and 3ft behind home plate.
PITCHING: Any player can pitch at any time during the game. No speed limit if pitching from back mound (45ft), slower pitching (must have arc) from front mound (40ft) or somewhere in-between both mounds. Batting team is responsible to call out pitcher for throwing too hard on front mound. Pitchers get 4 warm up pitches.
WALK: 4 balls is a walk
SINGLE: ground ball or fly ball not fielded cleanly in fair territory (ball hits ground)
DOUBLE: ground ball that hits the wall or hit over the wall (even if touched by fielder)
TRIPLE: fly ball that hits the wall (even if touched by fielder)
HOME RUN: ball that clears the wall (even if touched by fielder or skips off top of wall)
OUTS (strike out): 3 strikes are an out including foul tip hitting the strike board with 2 strikes
OUTS (batted ball): ground ball that is fielded cleanly in fair territory (fielder can bobble ball but can’t hit the ground or wall) or fly ball caught in fair or foul territory. BONUS: other defensive players may complete an out by catching a deflected or bobbled ball before ball touches the ground or wall
No infield fly rule. No sacrifice fly rule.
BASE RUNNING: No base running (base runners must be forced around the bases)
RUN RULE: Teams capped at 10 runs per inning except the last inning. (League Play is 15 runs per inning) Game is over if home team is up 15 runs after 2 in 3 inning games, 20 after 3 in 4 inning games. This is to speed up games.
FAIR BALLS: Any batted ball that first contacts a fielder while the ball is in fair territory is considered fair. If contacted in foul territory it is foul. It does not matter where the fielder’s body is positioned, it is only where the ball is when touched (over fair or foul territory). The two playing teams must decide what the call is and if there is not an immediate resolution the play will be a do over. No exceptions. #BALLDONTLIE
FOUL AREA: The extra wide white lines (or edged grass line) marks the foul territory. Fielders must keep one foot inside/on the white line when making a catch.
FIELDING: A defensive player can use any part of their body, clothing, or hat to stop a ground ball or fly ball. (includes kicking a ground ball up into the air to complete a cleanly fielded play)
DOUBLE PLAYS: If there is a runner in a force situation with less than two outs. STEP 1: defensive player must field ball cleanly (ground ball only, no line drives or pop ups) + STEP 2: within a reasonable amount of time throw the ball into the strike board behind home. (ball may bounce but must hit board, leg or thru the legs does not count) NOTE: fly balls caught cannot be turned into double plays. Lead runner is considered the second out. NOTE: If ball misses strike zone just batter is out. No other action happens, runners stay on current base(s). If thrown ball hits batter while in box = out.
TIE BREAKER: Best of 3 pitch off from the front mound. Winner gets one additional run added to their score. If tied after 3 pitches, one round pitch off until winner is decided. (Don’t like this tie breaker? Too bad, your team should have scored more runs in WIFFLE BALL!)
TOURNAMENT PLAY: After round robin games are played and teams are reseeded for single elimination bracket play, the teams will stay locked into the bracket. No reshuffling unless noted. (bracket play may vary based on number of teams)